By Jimmy Russell
Synopsis from Amazon:
In this fact-filled installment in Jimmy Russell's video games Console background sequence, we research one zero one outstanding evidence approximately Nintendo's seminal NES, the main major console in Nintendo heritage.
The evidence conceal many components, together with the historical past, the undefined, online game titles either infrequent and renowned and a few magnificent details you most likely by no means knew! all people from unfashionable avid gamers who have been there on the time to n00bz who imagine a PlayStation is old-fashioned will locate this glorious publication jam packed jam-packed with attention-grabbing trivia!
Read or Download 101 Amazing Nintendo NES Facts (Games Console History, Volume 2) PDF
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Extra resources for 101 Amazing Nintendo NES Facts (Games Console History, Volume 2)
Visually, they appear to be the same distance from you. Let’s change that. Remember that relative size deals with scale. Objects larger in scale are perceived to be closer to the viewer than smaller scaled objects. Select the Free Transform tool from the Tools palette. Click on the clone (scientist on the right). Position the cursor over the upper-right handle. Click and drag to the left while holding down the Shift key. 11). 11 Scaling the clone using the Free Transform tool You just simulated relative size.
Increase the Blur X and Blur Y factor to 25. 51). 51 The Blur filter creates the soft shading effect. Step 12: Copy and paste the head fill into a new layer Some of the soft shading spills out of the head shape and onto the neck. A mask layer will correct this. A mask layer defines a visible area that reveals a nested layer below. For this exercise, the shadow layer created in Step 7 will be the nested layer. The visible area that will restrict the soft shading only to the head will be the head color fill itself.
Reduce the amount of blur by changing the blur factor to 3. Set the Quality to High. 16). Save your file. 16 Adding the Blur filter to simulate aerial perspective Exercise Summary This exercise demonstrated some of the basic tools that allow you to create the illusion of three-dimensional space in Flash. The Free Transform tool adjusts an object’s relative size. Layers in the Timeline control an object’s appearance in terms of stacking order. The Properties palette offers color effects and filters to simulate different lighting situations.