By Ernest Cline
Zack Lightman has spent his lifestyles dreaming. Dreaming that the true international can be a little extra just like the numerous science-fiction books, video clips, and videogames he's spent his lifestyles eating. Dreaming that at some point, a few wonderful, world-altering occasion will shatter the monotony of his humdrum life and whisk him off on a few grand space-faring experience.
But howdy, there's not anything mistaken with a bit escapism, correct? in any case, Zack tells himself, he understands the variation among myth and truth. He is familiar with that the following within the genuine international, aimless teenage players with anger matters don't get selected to avoid wasting the universe.
And then he sees the flying saucer.
Even stranger, the flying saucers he's gazing is instantly out of the videogame he performs each evening, a highly renowned on-line flight simulator known as Armada--in which avid gamers simply take place to be keeping the earth from alien invaders.
No, Zack hasn't misplaced his brain. As most unlikely because it turns out, what he's seeing is all too genuine. And his skills--as good as these of hundreds of thousands of avid gamers around the world--are going to be had to keep the earth from what's approximately to befall it.
It's Zack's probability, eventually, to play the hero. yet even throughout the terror and pleasure, he can't support pondering again to all these science-fiction tales he grew up with, and brooding about: Doesn't whatever approximately this situation look a little...familiar?
At as soon as gleefully embracing and brilliantly subverting science-fiction conventions as purely Ernest Cline might, Armada is a rollicking, extraordinary mystery, a vintage coming of age event, and an alien invasion story like not anything you've ever learn before--one whose each web page is infused with the pop-culture savvy that has helped make Ready participant One a phenomenon.
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Extra info for Armada
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